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1. 3rd Overview state and Asset Search includes containers - in Test Server Feedback [original thread]
Was it not possible to make a Overview with Wartargets and Fleetmates before?
- by l0rd carlos - at 2014.10.20 11:43:00
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2. A new way to share overview settings - in Test Server Feedback [original thread]
This is nice! Though what about Top Hats in the NEX store?
- by l0rd carlos - at 2014.07.31 17:10:00
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3. Sticky:[CRIUS] Little things from Team Super Friends - in Test Server Feedback [original thread]
CCP Greyscale wrote: Reasonable point. The skills themselves have value, obviously, but the requirements are more or less moot at this point. We will likely keep them on at 1 to achieve certain back-end things (we often check "modules requirin...
- by l0rd carlos - at 2014.06.10 14:28:00
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4. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Right, not even "as such", it was more like a buff because it is now easier / faster to get usefull skills. Also we get new cheaper Virture set that gives 20% scanning bonus. One could say that is a Wormhole Quality of Life increase :)
- by l0rd carlos - at 2014.05.22 09:11:00
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5. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Tribal Solidarity wrote: This would make total sense if you hadn't nerfed scanning kills to implement these modules but, since you did, the comments about how people managed before these modules existed are pretty much moot. What skills have ...
- by l0rd carlos - at 2014.05.22 08:14:00
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6. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
killerlman wrote: l0rd carlos wrote: killerlman wrote: This change just make people who does scanning at pvp,huge battles life harder. I do combat scanning at huge battles and must say that if you implement this to tq its gonna ruin all m...
- by l0rd carlos - at 2014.05.21 12:39:00
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7. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
killerlman wrote: This change just make people who does scanning at pvp,huge battles life harder. I do combat scanning at huge battles and must say that if you implement this to tq its gonna ruin all my fits and whole concept of it. Does tha...
- by l0rd carlos - at 2014.05.21 11:38:00
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8. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
I like it. It's a new choice to the prober. Decloak and probe faster, the enemy might see you on d-scan. Probe without them and the enemy might see your probes. The Virture set club rejoice :)
- by l0rd carlos - at 2014.05.21 10:20:00
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9. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
CCP karkur wrote: Reload progress bars/timers
Repair progress displayed (very very slow, but it is moving )
Chat Invites are logged
New Fleet Adverts are preloaded with the settings from the last Fleet Advert you published (only s...
- by l0rd carlos - at 2014.05.14 11:19:00
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10. Testing the New Eden Store - in Test Server Feedback [original thread]
I did not read the Thread. Does someone else have the problem that they can't scroll in the store?
- by l0rd carlos - at 2014.05.12 17:13:00
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11. SISI patch problem - in Test Server Feedback [original thread]
I can confirm the bug, even with the ~40mb patch form Saturday to sunday it happend. I needed to run the rapair.exe file and than run the launcher again.
- by l0rd carlos - at 2014.02.24 09:47:00
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12. Game gets very laggy on Sisi when using a hangar at a POS. - in Test Server Feedback [original thread]
Well that was quick :) Thank you very much. And here I thought you guys would be mad because your scrum burndown chart would go in the wrong direction. If I may ask, what was wrong? with kind regards
- by l0rd carlos - at 2014.02.17 17:20:00
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13. Game gets very laggy on Sisi when using a hangar at a POS. - in Test Server Feedback [original thread]
Done, tell me if you need further information.
- by l0rd carlos - at 2014.02.17 12:26:00
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14. Game gets very laggy on Sisi when using a hangar at a POS. - in Test Server Feedback [original thread]
Hi I have a POS on Sisi with some basic items and ships in different hangars. When I try to search for items, stack them, take them or interact in any other why with them the FPS drops to ~1. If I have the hangar open and other people do stuff, ...
- by l0rd carlos - at 2014.02.17 09:47:00
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15. [Rubicon] T3 Subsystem re-fitting in space - in Test Server Feedback [original thread]
Super!
- by l0rd carlos - at 2013.11.04 13:43:00
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16. Mass moving in Fleets - in Test Server Feedback [original thread]
Please also store the advert and it's setting! PLEASE PLEASE PLEASE PLEASE! That is so annoying that I have to check all the right options again when I want to open the fleet for my friends. Or maybe make a checkbox to advert the fleet by def...
- by l0rd carlos - at 2013.10.23 20:18:00
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17. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Just me or is it a PITA if there are multiple Anomalies behind each other? There is allways one i can't select. http://i.imgur.com/RVvuoRx.png In this example i can't select the hidden site. I allways get the mouse over effect from the Ano.
- by l0rd carlos - at 2013.05.08 22:07:00
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18. Move member in fleet - in Test Server Feedback [original thread]
just imagine the size of the right click menu if all that ^ would be implemented.
- by l0rd carlos - at 2013.02.04 06:54:00
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19. Move member in fleet - in Test Server Feedback [original thread]
Can you now do the jumpclone UI? Pretty please :)
- by l0rd carlos - at 2013.02.03 00:16:00
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20. Self-destruct changes on Singularity - in Test Server Feedback [original thread]
Someone told me tht when you eject while under 25%hull left, it will generate a killmail now. Did not happen to me today. A mate and me killed a cane, who ejected. I saw that he got negativ hull and he exploded. We got the loot, but no killmail.
- by l0rd carlos - at 2012.07.31 22:39:00
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